Friday, November 24th
OCAD University, 100 McCaul – Rm 230
7:00-9:00pm (doors 6:45pm)
$5 at the door for general public
Free for TAIS and HES members and OCAD U and Seneca students
Presented by the Toronto Animated Image Society (TAIS), with Hand Eye Society (HES), and OCAD University, in partnership with Seneca College, TAAFI, and LeFort Talent Group.
Get Behind the Scenes of Cuphead – the gloriously fiendish indie run-and-gunner game inspired by classic Rubber hose cartoons of the 1930s. Hotly anticipated, and blowing up since launching on PC and Xbox One at the end of September, Cuphead was painstakingly created using techniques of the 1930s era: traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
Developed and published by Studio MDHR Entertainment, Cuphead production team members Tina Nawrocki, Caitlin Russell, and Ali Morbi will give a unique behind the scenes look at the artwork created for the game, and reveal details on how the Cuphead crew developed this Platinum selling gem.
Tina Nawrocki – 2d Animator & Concept Artist
Tina Nawrocki is a 2d Animator and Illustrator with over 10 years of experience working in the gaming industry. Tina joined Studio MDHR in 2015 to work on Cuphead as a Concept Artist and 2d Animator. She designed and animated the bosses for Sugarland Shimmy and various platforming stages.
Caitlin Russell – Background Artist & Painter
Caitlin Russell is an Illustrator and Designer specializing in watercolour paintings. She worked on concepting and painting for all of the many levels and world maps within Cuphead.
Ali Morbi – Stop Motion Backgrounds & Painting Post-Production
Ali Morbi is a Woodworker, Fabricator, and Prop Designer, with a workshop based in the Junction. For Cuphead he created and filmed props and background models for the game opening and several other levels.
ABOUT The Hand Eye Society
The Hand Eye Society is a Toronto not-for-profit dedicated to supporting and showcasing videogames made primarily as a form of creative expression. We aim to provide exhibition opportunities, education, creative support, mentorship, knowledge sharing and inspiration to artists, enthusiasts, and the game-curious in Toronto. Founded in 2009, it is one of the first videogame arts organizations of its kind in the world.
ABOUT OCAD University – Digital Painting & Expanded Animation program
Students who choose Digital Painting and Expanded Animation (DPXA) will see their main area of study — Drawing & Painting or Integrated Media — supplemented by a series of courses to strengthen their digital art and animation skills and better prepare them for a career in various creative industries.
ABOUT OCAD University – Digital Futures program
Digital Futures combines creative approaches to emerging technologies and critical thinking to prototype possible futures. Digital Futures faculty are world leaders in strategic foresighting, data visualization, digital entertainment, wearable technology, smart materials, music technology and games. In order to create better futures, we live by by three words: Make. Play. Connect.